Job Description
Understand the film's visual goals and design tools, workflows, and procedures that enable artists to achieve them. Troubleshoot and optimize production workflows, providing practical solutions to visual and technical problems through existing tools or new tool development. Safeguard artist productivity by testing and validating new tools and pipeline changes, tracking and resolving issues in partnership with Technical Supervisors, Solutions Engineering, and R&D. Contribute to building and improving the show and studio-wide pipeline, ensuring efficient collaboration across departments and supporting broader technical objectives. Collaborate with the Technical Supervisor and Solutions Engineering Manager to prepare estimates, pitches, and plans for show-specific technical work. Provide day-to-day technical guidance to TDs, collaborating with the Solutions Engineering Manager to escalate issues through the right channels when needed. Collaborate with Program Managers on scheduling and planning show-based initiatives, providing accurate status and expectations. 5+ years of proven pipeline TD experience in animated features, animated TV series, and/or VFX feature films, with demonstrated leadership in feature animation or VFX. Strong technical foundation, including solid Python skills (plus PyQt or another GUI toolkit), familiarity with data flow/metadata/publishing concepts, and the ability to review code and troubleshoot issues; basic C++ and USD knowledge are a plus. Deep understanding of traditional production workflows, tools, and techniques, with experience using and troubleshooting relevant DCCs and production tracking software such as Flow Production Tracking (ShotGrid) or similar. Experience with modern software development and collaboration practices, including git/GitHub, code review processes, and Agile methodologies using tools such as Jira. Demonstrated strength in problem-solving, conflict resolution, and risk awareness, with the ability to adapt to evolving project requirements and dynamic team interactions. Degree in Animation, Film, Computer Science, Design, Engineering, Math, or Physics, or equivalent professional experience in animation/VFX.